partial rewrite of type logic
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1 changed files with 60 additions and 36 deletions
96
app/Main.hs
96
app/Main.hs
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@ -1,14 +1,17 @@
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{-# LANGUAGE FlexibleInstances #-}
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{-# LANGUAGE OverloadedStrings #-}
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module Main where
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import Control.Concurrent (threadDelay)
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import Control.Monad (unless)
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import Control.Monad.IO.Class (MonadIO)
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import Data.Bifoldable (bimapM_)
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import Data.Bifunctor (Bifunctor (bimap, second))
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import Data.Foldable (Foldable (toList))
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import Data.Functor ((<&>))
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import Data.IORef (IORef, newIORef, readIORef, writeIORef)
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import Data.Kind (Type)
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import Data.StateVar (StateVar (StateVar), makeStateVar, mapStateVar)
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import Foreign.C (CInt)
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import SDL (
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@ -37,6 +40,7 @@ import SDL (
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defaultWindow,
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destroyWindow,
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drawLine,
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drawPoint,
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get,
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initialize,
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pollEvents,
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@ -53,7 +57,7 @@ import System.IO.Unsafe (unsafePerformIO)
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import Text.Printf (PrintfType, printf)
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fps :: Int
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fps = 144
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fps = 1
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data LoggingState = On | Off
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@ -124,11 +128,19 @@ type Point3D = V3 Float
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type Line3D = (Point3D, Point3D)
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class Drawable a where
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draw :: (MonadIO m, Functor m) => Window -> Renderer -> a -> m ()
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absRotate :: Direction -> Direction -> Float -> a -> a
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rotate :: Direction -> Direction -> Float -> a -> a
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data Pointrel = P2 Point2D | P3 Point3D deriving (Show)
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p2 :: Float -> Float -> Pointrel
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p2 x y = P2 (V2 x y)
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p3 :: Float -> Float -> Float -> Pointrel
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p3 x y z = P3 (V3 x y z)
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toP2 :: Pointrel -> Point2D
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toP2 (P2 pnt) = pnt
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toP2 (P3 pnt) = to2D pnt
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@ -137,17 +149,32 @@ toP3 :: Pointrel -> Point3D
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toP3 (P3 pnt) = pnt
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toP3 (P2 pnt) = let oldvec = toList pnt in V3 (head oldvec) (last oldvec) 0
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p3 :: Float -> Float -> Float -> Pointrel
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p3 x y z = P3 (V3 x y z)
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instance Drawable Pointrel where
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draw window renderer (P3 pnt) = draw window renderer $ P2 $ to2D pnt
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draw window renderer pnt = get $ windowSize window >>= drawPoint renderer . flip tosdl pnt
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absRotate dir1 dir2 ang (P3 pnt) = P3 $ _rotate dir1 dir2 ang pnt
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absRotate dir1 dir2 ang pnt = P3 $ _rotate dir1 dir2 ang $ toP3 pnt
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rotate _ _ _ = id
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type Line = (Pointrel, Pointrel)
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newtype Line = Line (Pointrel, Pointrel)
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toLines :: [(Pointrel, Pointrel)] -> [Line]
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toLines = map Line
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unLine :: Line -> (Pointrel, Pointrel)
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unLine (Line points) = points
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type Object = [Line]
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instance Drawable Line where
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draw window renderer (Line points) = get (windowSize window) >>= (\size -> uncurry (drawLine renderer) $ bimap (tosdl size) (tosdl size) points)
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data Object = Lines [Line] | Points [Pointrel]
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instance Drawable Object where
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draw window renderer (Lines obj) = mapM_ (draw window renderer) obj
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draw window renderer (Points obj) = mapM_ (draw window renderer) obj
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{- FOURMOLU_DISABLE -}
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square :: Object
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square =
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[ (p3 (-0.5) (-0.5) (-0.5), p3 0.5 (-0.5) (-0.5)),
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square = Lines $ toLines [
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(p3 (-0.5) (-0.5) (-0.5), p3 0.5 (-0.5) (-0.5)),
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(p3 (-0.5) (-0.5) (-0.5), p3 (-0.5) 0.5 (-0.5)),
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(p3 (-0.5) (-0.5) (-0.5), p3 (-0.5) (-0.5) 0.5),
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@ -155,36 +182,34 @@ square =
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(p3 0.5 0.5 (-0.5), p3 0.5 (-0.5) (-0.5)),
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(p3 0.5 0.5 (-0.5), p3 (-0.5) 0.5 (-0.5)),
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(p3 (-0.5) 0.5 0.5, p3 0.5 0.5 0.5),
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(p3 (-0.5) 0.5 0.5, p3 (-0.5) (-0.5) 0.5),
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(p3 (-0.5) 0.5 0.5, p3 (-0.5) 0.5 (-0.5)),
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(p3 0.5 (-0.5) 0.5, p3 0.5 0.5 0.5),
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(p3 0.5 (-0.5) 0.5, p3 (-0.5) (-0.5) 0.5),
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(p3 0.5 (-0.5) 0.5, p3 0.5 (-0.5) (-0.5))
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(p3 (-0.5) 0.5 0.5, p3 0.5 0.5 0.5),
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(p3 (-0.5) 0.5 0.5, p3 (-0.5) (-0.5) 0.5),
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(p3 (-0.5) 0.5 0.5, p3 (-0.5) 0.5 (-0.5)),
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(p3 0.5 (-0.5) 0.5, p3 0.5 0.5 0.5),
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(p3 0.5 (-0.5) 0.5, p3 (-0.5) (-0.5) 0.5),
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(p3 0.5 (-0.5) 0.5, p3 0.5 (-0.5) (-0.5))
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]
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{- FOURMOLU_ENABLE -}
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data Direction = X | Y | Z
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rotate :: Direction -> Direction -> Float -> Point3D -> Point3D
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rotate X Y ang pnt =
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_rotate :: Direction -> Direction -> Float -> Point3D -> Point3D
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_rotate X Y ang pnt =
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let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate)
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in V3 ((x * c) - (y * s)) ((x * s) + (y * c)) z
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rotate X Z ang pnt =
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_rotate X Z ang pnt =
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let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate)
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in V3 ((x * c) - (z * s)) y ((x * s) + (z * c))
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rotate Y Z ang pnt =
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_rotate Y Z ang pnt =
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let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate)
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in V3 x ((y * c) - (z * s)) ((y * s) + (z * c))
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rotate Y X a p = rotate X Y a p
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rotate Z X a p = rotate X Z a p
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rotate Z Y a p = rotate Y Z a p
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rotate X X _ _ = error "cant't rotate around 2 axis simultaniously"
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rotate Y Y _ _ = error "cant't rotate around 2 axis simultaniously"
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rotate Z Z _ _ = error "cant't rotate around 2 axis simultaniously"
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_rotate Y X a p = _rotate X Y a p
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_rotate Z X a p = _rotate X Z a p
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_rotate Z Y a p = _rotate Y Z a p
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_rotate X X _ _ = error "cant't rotate around 2 axis simultaniously"
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_rotate Y Y _ _ = error "cant't rotate around 2 axis simultaniously"
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_rotate Z Z _ _ = error "cant't rotate around 2 axis simultaniously"
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_rotateprint :: LoggingState -> Float -> Point3D -> IO ()
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_rotateprint On ang pnt =
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@ -228,15 +253,8 @@ loop renderer window = do
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oldObjs <- readIORef objects
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mapM_ (mapM_ (bimapM_ (logPutStr logState . flip (++) " " . show . toP3) (logPrint logState . toP3)) . snd) oldObjs
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logPutStrLn logState ""
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logPutStrLn logState "rotateprint"
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mapM_ (mapM_ (bimapM_ (rotateprint pi . toP3) (rotateprint pi . toP3)) . snd) oldObjs
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logPutStrLn logState "rotateprint"
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logPutStrLn logState ""
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readIORef delta >>= writeIORef delta . (+ (0.25 / fromIntegral fps))
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-- readIORef delta >>= writeIORef delta . (+ (0.25 / fromIntegral fps))
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readIORef delta >>= writeIORef delta . (+ (0.05 / fromIntegral fps))
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tmpDelta <- readIORef delta
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let ang = 2 * pi * tmpDelta
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-- readIORef objects >>= (writeIORef objects . map (second (map (bimap (P3 . (+) (V3 0 0 delta) . toP3) (P3 . (+) (V3 0 0 delta) . toP3)))))
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@ -249,6 +267,8 @@ loop renderer window = do
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readIORef objects >>= mapM_ (mapM_ (logPrint logState) . snd)
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logPutStrLn logState ""
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-- putStr "\ESC[H\ESC[2J"
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mapM_ (mapM_ (bimapM_ (putStr . flip (++) " " . show . toP3) (print . toP3))) moved
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mapM_ (mapM_ (uncurry (drawLine renderer) . bimap (tosdl size) (tosdl size))) moved
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present renderer
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@ -265,7 +285,11 @@ loop renderer window = do
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- and finally from 0..2 to 0..1
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-}
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to2D :: Point3D -> Point2D
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to2D = (\vec -> V2 (head vec / last vec) (vec !! 1 / last vec)) . toList
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to2D pointin
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| last vec == 0 = to2D $ pointin * V3 1 (-1) 1
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| otherwise = V2 (head vec / last vec) (vec !! 1 / last vec)
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where
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vec = toList pointin
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{-
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- size `toIntegral`
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@ -276,5 +300,5 @@ to2D = (\vec -> V2 (head vec / last vec) (vec !! 1 / last vec)) . toList
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- return it in point form
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-}
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tosdl :: V2 CInt -> Pointrel -> Point V2 CInt
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tosdl size (P2 rel) = P $ fmap round $ fmap fromIntegral size * (1 - (rel + 1) / 2)
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tosdl size (P2 rel) = P $ fmap round $ fmap fromIntegral size * (1 - ((rel + 1) / 2))
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tosdl size (P3 rel) = tosdl size $ P2 $ to2D rel
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