{-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE OverloadedStrings #-} module Main where import Control.Concurrent (threadDelay) import Control.Monad (unless) import Control.Monad.IO.Class (MonadIO) import Data.Bifoldable (bimapM_) import Data.Bifunctor (Bifunctor (bimap, second)) import Data.Foldable (Foldable (toList)) import Data.Functor ((<&>)) import Data.IORef (IORef, newIORef, readIORef, writeIORef) import Data.Kind (Type) import Data.StateVar (StateVar (StateVar), makeStateVar, mapStateVar) import Foreign.C (CInt) import SDL ( Event (eventPayload), EventPayload (KeyboardEvent, QuitEvent), Hint (HintRenderScaleQuality), HintPriority (DefaultPriority), InitFlag (InitVideo), InputMotion (Pressed, Released), KeyboardEventData (keyboardEventKeyMotion, keyboardEventKeysym), Keysym (keysymKeycode), OpenGLConfig (glMultisampleSamples), Point (P), Renderer, V2 (V2), V3 (V3), V4 (V4), Window, WindowConfig (WindowConfig, windowGraphicsContext, windowInitialSize), WindowGraphicsContext (OpenGLContext), clear, createRenderer, createWindow, defaultOpenGL, defaultRenderer, defaultWindow, destroyWindow, drawLine, drawPoint, get, initialize, pollEvents, present, quit, rendererDrawColor, setHintWithPriority, waitEvent, windowSize, ($=), ) import SDL.Input.Keyboard.Codes import System.IO.Unsafe (unsafePerformIO) import Text.Printf (PrintfType, printf) fps :: Int fps = 1 data LoggingState = On | Off {-# INLINE logState #-} logState :: LoggingState logState = Off {-# INLINE logPrint #-} logPrint :: (Show a) => LoggingState -> a -> IO () logPrint On = print logPrint Off = return . donothing {-# INLINE logPutStr #-} logPutStr :: LoggingState -> String -> IO () logPutStr On = putStr logPutStr Off = return . donothing {-# INLINE logPutStrLn #-} logPutStrLn :: LoggingState -> String -> IO () logPutStrLn On = putStrLn logPutStrLn Off = return . donothing {-# INLINE donothing #-} donothing :: a -> () donothing _ = () main :: IO () main = do logPutStrLn logState "to2D test:" logPutStr logState "V3 0.5 0.5 0: " logPrint logState $ to2D $ V3 0.5 0.5 0 logPutStr logState "V3 0.5 0.5 1: " logPrint logState $ to2D $ V3 0.5 0.5 1 logPutStr logState "V3 0.5 0.5 2: " logPrint logState $ to2D $ V3 0.5 0.5 2 logPutStr logState "V3 0.75 0.5 0: " logPrint logState $ to2D $ V3 0.75 0.5 0 logPutStr logState "V3 0.75 0.5 1: " logPrint logState $ to2D $ V3 0.75 0.5 1 logPutStr logState "V3 0.75 0.5 2: " logPrint logState $ to2D $ V3 0.75 0.5 2 logPutStrLn logState "" initialize [InitVideo] window <- createWindow "Test" defaultWindow{windowGraphicsContext = OpenGLContext defaultOpenGL, windowInitialSize = V2 800 800} renderer <- createRenderer window (-1) defaultRenderer loop renderer window destroyWindow window quit exitCodes :: [Keycode] exitCodes = [KeycodeQ, KeycodeEscape] type Point2D = V2 Float type Line2D = (Point2D, Point2D) type Point3D = V3 Float type Line3D = (Point3D, Point3D) class Drawable a where draw :: (MonadIO m, Functor m) => Window -> Renderer -> a -> m () absRotate :: Direction -> Direction -> Float -> a -> a rotate :: Direction -> Direction -> Float -> a -> a data Pointrel = P2 Point2D | P3 Point3D deriving (Show) p2 :: Float -> Float -> Pointrel p2 x y = P2 (V2 x y) p3 :: Float -> Float -> Float -> Pointrel p3 x y z = P3 (V3 x y z) toP2 :: Pointrel -> Point2D toP2 (P2 pnt) = pnt toP2 (P3 pnt) = to2D pnt toP3 :: Pointrel -> Point3D toP3 (P3 pnt) = pnt toP3 (P2 pnt) = let oldvec = toList pnt in V3 (head oldvec) (last oldvec) 0 instance Drawable Pointrel where draw window renderer (P3 pnt) = draw window renderer $ P2 $ to2D pnt draw window renderer pnt = get $ windowSize window >>= drawPoint renderer . flip tosdl pnt absRotate dir1 dir2 ang (P3 pnt) = P3 $ _rotate dir1 dir2 ang pnt absRotate dir1 dir2 ang pnt = P3 $ _rotate dir1 dir2 ang $ toP3 pnt rotate _ _ _ = id newtype Line = Line (Pointrel, Pointrel) toLines :: [(Pointrel, Pointrel)] -> [Line] toLines = map Line unLine :: Line -> (Pointrel, Pointrel) unLine (Line points) = points instance Drawable Line where draw window renderer (Line points) = get (windowSize window) >>= (\size -> uncurry (drawLine renderer) $ bimap (tosdl size) (tosdl size) points) data Object = Lines [Line] | Points [Pointrel] instance Drawable Object where draw window renderer (Lines obj) = mapM_ (draw window renderer) obj draw window renderer (Points obj) = mapM_ (draw window renderer) obj {- FOURMOLU_DISABLE -} square :: Object square = Lines $ toLines [ (p3 (-0.5) (-0.5) (-0.5), p3 0.5 (-0.5) (-0.5)), (p3 (-0.5) (-0.5) (-0.5), p3 (-0.5) 0.5 (-0.5)), (p3 (-0.5) (-0.5) (-0.5), p3 (-0.5) (-0.5) 0.5), (p3 0.5 0.5 (-0.5), p3 0.5 0.5 0.5), (p3 0.5 0.5 (-0.5), p3 0.5 (-0.5) (-0.5)), (p3 0.5 0.5 (-0.5), p3 (-0.5) 0.5 (-0.5)), (p3 (-0.5) 0.5 0.5, p3 0.5 0.5 0.5), (p3 (-0.5) 0.5 0.5, p3 (-0.5) (-0.5) 0.5), (p3 (-0.5) 0.5 0.5, p3 (-0.5) 0.5 (-0.5)), (p3 0.5 (-0.5) 0.5, p3 0.5 0.5 0.5), (p3 0.5 (-0.5) 0.5, p3 (-0.5) (-0.5) 0.5), (p3 0.5 (-0.5) 0.5, p3 0.5 (-0.5) (-0.5)) ] {- FOURMOLU_ENABLE -} data Direction = X | Y | Z _rotate :: Direction -> Direction -> Float -> Point3D -> Point3D _rotate X Y ang pnt = let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate) in V3 ((x * c) - (y * s)) ((x * s) + (y * c)) z _rotate X Z ang pnt = let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate) in V3 ((x * c) - (z * s)) y ((x * s) + (z * c)) _rotate Y Z ang pnt = let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate) in V3 x ((y * c) - (z * s)) ((y * s) + (z * c)) _rotate Y X a p = _rotate X Y a p _rotate Z X a p = _rotate X Z a p _rotate Z Y a p = _rotate Y Z a p _rotate X X _ _ = error "cant't rotate around 2 axis simultaniously" _rotate Y Y _ _ = error "cant't rotate around 2 axis simultaniously" _rotate Z Z _ _ = error "cant't rotate around 2 axis simultaniously" _rotateprint :: LoggingState -> Float -> Point3D -> IO () _rotateprint On ang pnt = let (c, s, toRotate, x, y, z) = (cos ang, sin ang, toList pnt, head toRotate, toRotate !! 1, last toRotate) in printf "c: %f, s: %f, x: %f, y: %f, z: %f\n" c s x y z _rotateprint Off _ _ = return () rotateprint :: Float -> Point3D -> IO () rotateprint = _rotateprint logState objects :: IORef [(Int, Object)] {-# NOINLINE objects #-} objects = unsafePerformIO (newIORef [(0 :: Int, square)]) delta :: IORef Float {-# NOINLINE delta #-} delta = unsafePerformIO (newIORef 0) loop :: Renderer -> Window -> IO () loop renderer window = do events <- pollEvents stop <- mapM ( \event -> case eventPayload event of QuitEvent -> return True KeyboardEvent kevent -> case keyboardEventKeyMotion kevent of Pressed -> return False Released | keyof kevent `elem` exitCodes -> return True | otherwise -> return False _ -> return False ) events rendererDrawColor renderer $= V4 255 255 255 255 clear renderer rendererDrawColor renderer $= V4 0 0 0 255 size <- get $ windowSize window oldObjs <- readIORef objects -- readIORef delta >>= writeIORef delta . (+ (0.25 / fromIntegral fps)) readIORef delta >>= writeIORef delta . (+ (0.05 / fromIntegral fps)) tmpDelta <- readIORef delta let ang = 2 * pi * tmpDelta -- readIORef objects >>= (writeIORef objects . map (second (map (bimap (P3 . (+) (V3 0 0 delta) . toP3) (P3 . (+) (V3 0 0 delta) . toP3))))) -- readIORef objects >>= (writeIORef objects . map (second (map (bimap (P3 . rotate X Z ang . toP3) (P3 . rotate X Z ang . toP3))))) rotated <- readIORef objects <&> map (map (bimap (P3 . rotate X Z ang . toP3) (P3 . rotate X Z ang . toP3)) . snd) -- let rotated = map (map (bimap (P3 . rotate X Y ang . toP3) (P3 . rotate X Z ang . toP3))) rotated1 let moved = map (map (bimap (P3 . (+) (V3 0 0 tmpDelta) . toP3) (P3 . (+) (V3 0 0 tmpDelta) . toP3))) rotated readIORef objects >>= mapM_ (mapM_ (logPrint logState) . snd) logPutStrLn logState "" -- putStr "\ESC[H\ESC[2J" mapM_ (mapM_ (bimapM_ (putStr . flip (++) " " . show . toP3) (print . toP3))) moved mapM_ (mapM_ (uncurry (drawLine renderer) . bimap (tosdl size) (tosdl size))) moved present renderer unless (or stop) continue where continue = threadDelay (1000000 `div` fps) >> loop renderer window keyof = keysymKeycode . keyboardEventKeysym {- - we apply the formula - (x, y, z) -> (x/z, y/z) - then change back from -1..1 to 0..2 - and finally from 0..2 to 0..1 -} to2D :: Point3D -> Point2D to2D pointin | last vec == 0 = to2D $ pointin * V3 1 (-1) 1 | otherwise = V2 (head vec / last vec) (vec !! 1 / last vec) where vec = toList pointin {- - size `toIntegral` - rel from -1..1 to 0..2 - rel from 0..2 to 0..1 - multiply size to rel - round it - return it in point form -} tosdl :: V2 CInt -> Pointrel -> Point V2 CInt tosdl size (P2 rel) = P $ fmap round $ fmap fromIntegral size * (1 - ((rel + 1) / 2)) tosdl size (P3 rel) = tosdl size $ P2 $ to2D rel